Background and Worldview: You are a clone who awakens on the Ark spaceship called “Eden,” discovering that the ship has been infected by an alien parasite, and most of the crew have become monsters. The AI tells you that you have antibodies and must reach the “cryogenic hibernation pod” before the ship is completely consumed and deliver the antibody sample. However, the parasite will constantly change the structure of the ship’s passageways and will mimic your footsteps to confuse you. Core Gameplay: “Pathogen Infection Level”—Being bitten or touching contaminants increases your infection level; reaching 100% results in turning into a monster and failing. “Serious Agents” can be used to reduce it. Additionally, parasites create “false doors” on the ground and walls; you need to distinguish the real door by color and texture. Entering a false door will teleport you to a trap room. You can “Scan Environment” (click the button) to highlight the real exit.
Features: Biopunk style; the spaceship’s interior resembles the intestines of a giant creature. Dynamic AI: Parasites learn your habits; for example, if you frequently walk on the left, they will place more traps on the left next time. “Moral Choices”: Encountering other uninfected survivors and rescuing them increases the difficulty (requires protection) but grants skill bonuses. Supports “Gene Sequence” character customization.
Level Introduction: 1200 levels in total. 1. Residential Area (1-220); 2. Plant Cultivation Chamber (221-480); 3. Engine Room (481-760); 4. Medical Center (761-1000); 5. Bridge (1001-1200).



